Call of Duty®: Modern Warfare® II & Warzone™ Season 02 Patch Notes
February 24, 2023
by Studio Teams
A new fast-paced Warzone 2.0 map in Ashika Island, the launch of Multiplayer Ranked Play in Modern Warfare® II, and the return of a modern-day samurai highlight the swift Resurgence coming in Season 02.
A new fast-paced Warzone 2.0 map in Ashika Island, the launch of Multiplayer Ranked Play in Modern Warfare® II, and the return of a modern-day samurai highlight the swift Resurgence coming in Season 02.
February 24, 2023
by Studio Teams
Social
Maps
Enemy Combatants
Battle Pass
Battle Royale
DMZ
Battle Royale
DMZ
DMZ
Weapon Adjustments
» Assault Rifles «
» Submachine Guns «
» Battle Rifle «
Attachment Adjustments
» Ammunition «
Ranked Play
Battle Royale
Al Mazrah
Ashika Island
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
Battle Royale
DMZ
Battle Royale
DMZ
The information provided below was originally released to the public with the launch of Season 02 on February 15th and has been added to this blog for in the interest of continued transparency.
General Bug Fixes
Fixed an issue where the countdown timer would display incorrectly when Players entered a Vehicle in an out-of-bounds area
Field Upgrades Bug Fixes
Fixed an issue where the Deployable Cover could not be deployed on surfaces with broken glass shards
Fixed an issue causing the Inflatable Decoy to float in the air when deployed on water surfaces on certain maps
Fixed an issue causing the Inflatable Decoy to destroy itself when activated underwater near shallow water
Fixed issue with the Portable Radar Reticle not always appearing immediately when activated
Fixed a number of issues causing some Players to get stuck after trying to deploy a Recon Drone in certain areas
Killstreaks Bug Fixes
Fixed an issue causing some Killstreak target markers to appear on eliminated enemies in Modes that have a revive feature
Fixed an issue where Players with Juggernaut active were still able to use Killstreaks (PC Only)
Fixed an issue where some Players who picked up the dropped Juggernaut Minigun would drop it automatically when running over a Weapon they have in their current inventory
Fixed an issue allowing Players to earn a second MGB in round-based Modes
Fixed an issue causing the Mortar Strike marker to return to an incorrect point when targeting a location through a window
Fixed an issue preventing Precision Airstrike makers from being placed on a water surface
Fixed an issue allowing Vehicles operated by a Squad member to drive through a Player's Sentry Gun to hide it from view
Fixed an issue allowing Players to deploy a Sentry Gun in prohibited spaces
Fixed an issue preventing Players from canceling out of deploying a Sentry Gun while parachuting
Fixed an issue allowing Players to deploy a Sentry Gun in out-of-bounds areas
Fixed an issue causing the VTOL Jet to ignore targeted enemies when they enter a vehicle
General
Gameplay Adjustments
DMZ
Welcome to Season 02!
We will detail all the new content coming with the launch of this season below, but a few highlights include:
Resurgence is back with the arrival of our Ashika Island map.
Complete Path of the Ronin Challenges in Modern Warfare II or Warzone 2.0 to earn rewards, including a fan-favorite weapon.
Vanquish your opponents like a true warrior with the new Ronin Operator and five new weapons during the Season, three of which are available for free in the Battle Pass.
New Personal Watercraft Vehicle. Engage in fast-paced aquatic combat utilizing the new aquatic vehicle.
These Patch Notes also highlight many gameplay adjustments and bug fixes across Modern Warfare II and Warzone 2.0. Keep reading for all the intel on this update… and what might be coming in future updates!
An all-new Battle Pass arrives with Season 02, which includes 3 new weapons and plenty of rewards for forging your path. On top of new rewards, we have improved the overall polish and usability of the Battle Pass for Season 02. Check out the Call of Duty blog for a closer look at the Battle Pass!
Path of the Ronin New Event
The Path of the Ronin will present Players with a variety of Challenges spanning several weeks based on the Seven Virtues of Bushido:
🌸 Integrity 🌸 Respect 🌸 Courage 🌸 Honor 🌸 Compassion 🌸 Sincerity 🌸 Loyalty 🌸
Each of the seven Challenges comes with a reward for completion, which can include an Operator Skin, Weapon Blueprint, Weapon Charm, and more. The first three of these Challenges will go live on season launch, with two more each following week. Complete them all in Warzone 2.0 or Modern Warfare II to receive the new Crossbow Weapon.
At the start of Season 02, the Prestige Rank cap will be increased to Prestige 9, with the level cap increased to 450. Specifically, players can unlock the following new Prestige Ranks:
Weapon Tuning Update
Our goal for Weapon Tuning has always been to deliver an experience that provides Players with deep customization for their favorite weapons: building a unique loadout for a precise personal playstyle. After examining Weapon Tuning in Season 01, we want to offer more value for Players by elevating the pros and reducing the cons of Tuning attributes. We are committed to making the system more rewarding for players going forward, without sacrificing overall weapon balance across the game.
The results of this adjustment will generally be felt as an increase in the overall impact of Attachments, with the effects of Attachment Tuning becoming more significant.
Tuning Balances
Weapon Balancing
» Assault Rifles «
M13B
Increased damage at mid range
Increased upper torso damage
Kastov 762
Small damage reduction
Added additional long range damage falloff
Lachmann-556
Increased semi auto rate of fire
M4
Increased semi auto rate of fire
STB 556
Fixed an issue with the Single Tap Mod Magazine attachment which caused the weapon to deal considerably less damage to the upper left leg
» Battle Rifles «
Lachmann-762
Decreased full auto head and torso damage
Increased semi-auto upper torso damage
Increased semi auto rate of fire
Reduced full auto recoil
Increased damage on long range
Added minimum damage against armor
FTac Recon
Decreased full auto upper torso damage
Sped up ads time
Reduced full auto recoil
Increased close range damage distance
Increased lower torso damage multiplier
Added minimum damage against armor
SO-14
Increased semi auto rate of fire
Increased long range damage
Reduced semi-auto headshot damage
Added minimum damage against armor
TAQ-V
Decreased mid-range damage
Increased semi-auto torso damage
Reduced semi auto leg damage
Decreased full auto head damage
Decreased full auto head damage
Reduced semi auto rate of fire
» Handguns «
X13 Auto
Reduced damage while using Akimbo
Increase lower body damage
Increased close range damage
Increase damage distances
» Launchers «
STRELA-P
Removed activation distance for projectile
Projectile will now explode at any range
RPG-7
Small increase to splash damage amount
Small reduction to splash damage range
» Light Machine Guns «
RPK
Small reduction to ADS movement speed
Reduced mid and long-range damage
Reduced damage ranges
Small increase to ADS time
RAAL MG
Increased recoil
» Marksman Rifles «
EBR-14
Reduced long range damage
Increased upper torso damage
Added minimum damage against armor
LM-S
Added minimum damage against armor
TAQ-M
Slight increase to rate of fire
Increased upper torso damage
Added minimum damage against armor
» Melee «
Increased non-lunging melee damage range, allows Players to hit equipment on the ground with melee while crouched
Melee attacks with non-Melee Weapons will now require three hits to kill a fully armored enemy instead of two
» Submachine Guns «
Vasznev-9K
Reduced mid-to-long range damage
Fennec 45
Decreased damage overall
Decreased headshot damage
Added minimum damage against armor
» Sniper Rifles «
Signal 50
Reduced sprint out speed
Reduced movement speed
Reduced long range damage
Small decrease to bullet velocity
» Attachments «
Reduced ADS penalty for bipods
Fixed an issue with choke attachments scaling hip spread incorrectly
New Vehicle
Adjustments
Vehicle turrets now cool down faster if they don't overheat
Added War Track customization on the Armored Truck
Added EV charging stations for the GMC Hummer EV
Shooting windows no longer damages the vehicle itself
Make vehicle exits less likely to fail beneath low roofs
Vehicle Bug Fixes
Fixed an issue where players could get unlimited fuel by leaning out of vehicles
Fixed an issue with the refueling bar not appearing under certain conditions
Fixed an issue with vehicle armor not reducing explosion damage properly
Fixed an issue where the Heavy Tank tracks weren't animating properly
Fixed various ways the Player could get out of bounds with vehicle collisions
Fixed the low-fuel warning not clearing for passengers when there wasn't a driver
New Operators
Adjustments
Proximity chat now fades out more effectively over distance
Improved sound effect of reloading underwater
Audio Bug Fixes
Addressed a number of missing audio elements in the UI
Fixed an issue where ping sounds could be missing when pinging items or map locations from certain positions
Fixed an issue affecting the sound effect for an enemy dropping cash onto the ground upon death
Fixed several issues where specific materials were occluding incorrectly
See other mode-specific audio fixes below
Adjustments
Added a wide range of usability improvements across Social screens
Improved sorting of Friends List to prioritize playable, joinable and online Players higher in List
Added Party Finder option within Special Ops Raid lobby
Added ability to send quick "Thank You" message to squad/teammate after some in-game actions (i.e. Being Revived, Being Bought Back, Picking Up Dropped Loot)
Added a search bar option when inviting Players to Friends, Parties, and Groups
Added additional invite privacy settings
Increased refresh frequency of Recent Players list to dynamically update list faster
Added shortcut to manage Blocked Players
Added mode-based Recent Players filtering
Added offline Players as option for channel invites
Added ability to report Groups for toxicity (i.e. Group Name, Group Description)
Added notification stacking for high-volume notification types (i.e. Group Invites)
Improve visibility changes across all game modes - assigned color + squad color integration
Social Bug Fixes
Fixed a number of online status, party invite, friend invites and joinability related issues
Significant fixes related to voice chat channels based on observed issues and player feedback
Fixed navigational related issues forcing users back to home page when inviting friends or sending group invites
Fixed an issue causing Emblems to sometimes revert to a placeholder image
Fixed several bugs related to muting/unmuting other Players
Fixed bugs related to inviting Player to game and social channels
Fixed an issue that prevented Players from muting or unmuting self in select scenarios
Fixed crash related to accepting old party invites from channels menu
Fixed an issue that caused text-chat messages to sometimes appear blank
Fixed an issue preventing Players from connecting or disconnecting from channels
Fixed an issue causing players to be unable to change weapon in Player Showcase
Fixed issues impacting ability to scroll to end of large Friends List
Improved visibility of Code of Conduct related warning notifications and penalties within the Notification Center
Fixed an issue that caused Recent Player List to sometimes appear incorrectly as empty or show all Players as offline
Fixed multiple bugs related to Recent Players sorting and filters when specifying recent lobbies, squads and teams
Fixed multiple bugs related to current speaker visibility and mute status
Fixed an issue causing large Group member lists to not update or be scrollable
Fixed an issue that prevented Players from selecting Group Privacy as "request to join"
Limited number of Group notification pop-ups sent to Group Owners
Improved Group Browser search options including filtering by labels and sorting
Adjustments
Improved navigation and organization of Camo menu including:
Clearer tracking of your progress
Discoverability of camos you have unlocked
Improved view, rotation and zoom of Operators and weapons in preview
Slight increase to animation speed of the Orion Camo
More polished Social tab, including improved channel swapping and player muting
Added "My Bundles" section to the Customize tab that contains all Bundles a Player owns
Quick Equip option for items from Battlepass, My Bundles, and Store
Reticle previews in Store and Gunsmith
Improved clarity of attachment blocking logic in Gunsmith
Updated Loadouts UI to support Pro-Tuning changes
Updated UI to reflect improvements to tracer packs
Improved After Action Report UI
UI/UX Bug Fixes
Addressed some issues blocking camo progression across certain weapons
Fixed some incorrect preview cards in the UI for Operators and Blueprints
Addressed bugs impacting the After Action Report to show challenge and camo progress correctly
Fixed bugs causing cosmetic items (i.e. gunscreens) to display incorrectly in the Gunsmith customization menu
Fixed an exploit involving use of the Sentry Gun and Recon Drone
Fixed an issue that sometimes caused the Portable Radar to not activate upon landing
Fixed an issue where enemy markers persisted after use of the Spotter Scope
Fixed some instances of Operators rendering incorrectly in the lobby
Addressed some instances of Operators posing incorrectly in the lobby
Fixed several issues impacting the Firing Range
Fixed an issue where Players could lose their second weapon upon equipping a Riot Shield from a dead enemy
Fixed issues with certain weapons not updating in the Gunsmith case preview or having their decals and stickers blocked
Fixed an issue where the Loadout menu would not show an icon for the primary weapon
Fixed several issues that caused the Playstation™ Store icon to display inconsistently
Gyro Aiming
We’ve included several additional settings to help players to fine-tune their playstyle while using Gyro Aiming.
Looking for Teammates?
Added new Party Finder option within the Raid lobby
Raid Bug Fixes
Atomgrad Global: fixed armor to correctly shift from backpack to held armor
Raid Episode 1
Fixed an issue where a Player could lose their Sentry Gun after cycling weapons
Addressed specific points where Players could leave the playable area
Addressed issues where the Graphic Price Loading Screen was not awarding correctly or appearing for Players after completing the Atomgrad Raid
New Modifier
Added One in the Chamber modifier to the Low Profile mission
Adjustments
Added messaging to all Players when any Player selects "Restart Mission" or "Restart From Checkpoint"
Added text splash when killing a Juggernaut
Cooperative Bug Fixes
Fixed an issue that could prevent "The Rebel" weapon Blueprint from unlocking after collecting 100 Stars
Fixed an issue where players couldn't drop backpack items when quickdraw was activated
Fixed an issue where the COD Points widget in the Special Ops menu would display as zero
Low Profile Mission
Fixed an issue where exfil started earlier than expected after a checkpoint restart
Fixed an issue where enemy vehicles would occasionally spawn with no occupants
Defender: Mt. Zaya Mission
Fixed a cash exploit
Increased radius for Juggernaut key pickup interaction prompt
High Ground Mission
Fixed an issue where player could obtain both roles
Fixed an issue where lock-on sound could continue playing
Modes
Maps
Ranked Play is now live and available to all players who have reached Level 16.
Competitive Game Modes, Maps, and Settings
SR (Skill Rating) & Divisions
Test yourself against your peers and track that progress with a visible SR (Skill Rating) that determines your place across 8 Skill Divisions.
Top 250 Leaderboard & Division
Ranks & Rewards
Competitive Integrity Features
Additional Social Features
Ashika Island New Map
Brought to you by our partners at High Moon Studios, Ashika Island, also known as "Isle of the Sea Lion", is part of a small archipelago located in an undisclosed location, somewhere in the APAC (Asia Pacific) region. For now, this map will host the new Battle Royale Resurgence mode and will also be available in DMZ at the launch of Season 02.
This map consists of seven major points of interest listed below:
In DMZ specifically, Players will experience foggier conditions than those of Battle Royale. Players can utilize the fog for cover, but so can your enemies at range.
For a full look at Ashika Island, the brand new Warzone™ 2.0 map, check out the official COD Blog deep dive here.
Map Updates
For a deep dive into Ashika, Al Mazrah, and everything they have to offer, check out the official Tactical Map Guide!
Battle Royale
Al Mazrah
Ashika Island
For regular updates about the Playlist and other Scheduled Events, check out the dedicated Warzone Trello Board.
Resurgence New Mode
Resurgence is back! Grab your Squad and drop into this fast paced, high-action Mode that allows Squads to respawn as long as one member remains alive. The last Squad standing wins, regardless of how many times they’ve had to redeploy. Get ready for an intense fight.
How does it work?
When eliminated, Players enter a spectating state and must wait for the Resurgence timer to tick down. Squad members can shorten the timer by completing Contracts, looting, and eliminating enemy Players.
New Gameplay Features
All Maps | All Modes
Al Mazrah | All Modes
Ashika Island | Event
Gameplay Adjustments
New Exclusion Zone
New Faction
Season 02 Reset
Mission Refresh
Adjustments
For more details on these updates to DMZ, check out our recent blog.
We can't wait for you to drop into all the action in Season 02, but Season 02 Reloaded is just around the corner with new content and a limited-time holiday event!
Players can look forward to a brand-new RAID episode, new Multiplayer Modes, a new 6v6 Multiplayer map, and more.
Our teams are hard at work on Season 03 and beyond, and we’re excited to share some of the awesome new content ahead…
These updates and much more are coming to Modern Warfare II and Warzone 2.0. Stay tuned!
Good luck, have fun! Be good to each other!
➤ Infinity Ward
➤ Raven Software
➤ Treyarch
➤ Beenox
➤ High Moon Studios
➤ Toys for Bob
➤ Demonware
➤ Sledgehammer Games
➤ Team Ricochet
For regular updates about Call of Duty®: Modern Warfare 2, follow @InfinityWard.
For regular updates about live issues, patch notes, and more on Call of Duty®: Warzone™ 2.0, follow @RavenSoftware.
For updates about Call of Duty®: Black Ops Cold War, Vanguard Zombies, and Ranked MultiPlayer Modes, follow @Treyarch.
For regular updates about Call of Duty®: Vanguard, follow @SHGames.
For updates about Call of Duty® PC platform discussions, follow @BeenoxCODPC.
For all sorts of other franchise content, check out our Call of Duty® blog.
*Game features described above are based on current in-development features that are subject to change based on final development changes and/or game tuning or updates that may remove or modify some or all of the above features.